Urkhas (3-4)

Level 3
Creature· aberrationRareSmallLegacy
AC
21
HP
26
Speed
0 ft.
Perception
+11
Fort
+6
Ref
+11
Will
+9
Weaknesses holy 4
Languages aklo, common
Senses darkvision
Skills acrobatics +13, stealth +11, deception +8, intimidation +8
Other Speeds fly 50 ft.
Recall Knowledge DC 23 (occultism, religion)

Attacks

Melee Shock +12 (electricity, magical, unholy), Damage 2d4+2 electricity plus 1d4 spirit

Abilities

Glow

20 feet. Urkhas is itself naturally invisible, but glows with a violet light, casting bright light in the aura and making it visible.

Magic Immunity

Urkhas is immune to all spells except Faerie Fire, Revealing Light, Force Barrage, Quandary, and spells with the good trait.

Feed on Fear

Requirements An enemy is being affected by a fear effect or Dying within 15 feet of the will-o'-wisp.


Effect Urkhas feeds on the creature's terror. It regains 1d4 healing Hit Points, and if it has Gone Dark, its glow reignites.

Urkhas can take this action only once per round.

Go Dark

Urkhas extinguishes its glow, becoming Invisible. It can end this effect with another use of this action. If it uses its shock attack while invisible, the arc of electricity lets any observer determine its location, making the Urkhas only Hidden to all observers until it moves.