Urkhas (5-6)

Level 5
Creature· aberrationRareSmallLegacy
AC 24
HP 40
Speed 0 ft.
Fort +9
Ref +14
Will +12
Perc +14
Size Small
Rare
Weaknesses holy 6
Languages aklo, common
Senses darkvision
Speeds 0 ft., fly 50 ft.
Skills acrobatics +16, stealth +14, deception +11, intimidation +11
Recall Knowledge occultism or religion DC 25

Attacks

Melee Shock +15/+10/+5(electricity, magical, unholy)
Damage: 2d6+4 electricity + 1d4 spirit

Abilities

Glowdefensive(aura, light)

20 feet. Urkhas is itself naturally invisible, but glows with a violet light, casting bright light in the aura and making it visible.

Magic Immunitydefensive

Urkhas is immune to all spells except Faerie Fire, Revealing Light, Force Barrage, Quandary, and spells with the good trait.

Feed on Fearoffensive(concentrate)

Requirements An enemy is being affected by a fear effect or Dying within 15 feet of the will-o'-wisp.

Urkhas feeds on the creature's terror. It regains 1d6 healing Hit Points, and if it has Gone Dark, its glow reignites. Urkhas can take this action only once per round.

Go Darkoffensive(concentrate)

Urkhas extinguishes its glow, becoming Invisible. It can end this effect with another use of this action. If it uses its shock attack while invisible, the arc of electricity lets any observer determine its location, making the Urkhas only Hidden to all observers until it moves.