Reborn Sun Hunter

Level 11
Creature· evilRareMediumLegacy
AC 30
HP 195 (void healing)
Speed 35 ft.
Fort +18
Ref +23
Will +21
Perc +24
Size Medium
Rare
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Resistances fire 10, mental 10
Spells
Divine Innate Spells (DC 27, attack +19)
Languages common, necril
Senses darkvision
Skills acrobatics +23, stealth +23, athletics +21, religion +19, survival +19
Recall Knowledge religion DC 33

Attacks

Melee Dagger +22/+18/+14(agile, finesse, magical, versatile S)
Damage: 3d4+6 piercing + 1d6 fire
Melee Fist +22/+18/+14(agile, finesse, nonlethal, unarmed)
Damage: 1d4+6 bludgeoning + 1d6 fire
Melee Dagger +22/+18/+14(agile, magical, thrown 10 ft., versatile S)
Damage: 3d4+6 piercing + 1d6 fire

Abilities

Burning Sacrificedefensive(divine, fire)

When the sun hunter is destroyed, they explode in a blast of flame that deals 6d6 fire damage in a 10-foot emanation (DC 27 reflex save). Creatures that critically fail their saves are marked with Walkena's religious symbol on a visible area of their body, which remains for 1 day. This mark allows Walkena to treat the creature as if he knew the creature's identity but not having met them for the purposes of Scrying, lowering the spell's DC by 2. The sun hunter's gear and treasure are unaffected by the explosion and left in a pile where they die.

Nimble Dodgedefensive

Trigger The sun hunter is targeted with a melee or ranged attack by an attacker they can see Effect The sun hunter gains a +2 circumstance bonus to AC against the triggering attack.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Sneak Attackoffensive

The sun hunter's Strikes deal an additional 2d6 precision damage to Off-Guard creatures.

Study Foeoffensive

The sun hunter reads a creature they can see within 30 feet to notice openings. The sun hunter attempts a Perception check against that creature's Deception DC or Will DC, whichever is higher. The target is then temporarily immune for 1 minute. Critical Success The sun hunter reads the target like a book. The target is Off-Guard against the sun hunter's attacks until the end of the sun hunter's next turn. Success The sun hunter notices a brief opening. The target is off-guard against the sun hunter's attacks until the end of the sun hunter's turn. Failure The target is unaffected. Critical Failure The sun hunter's intense focus opens them up to other attacks. The target is unaffected, and the sun hunter is off-guard until the start of their next turn.

Traits