Reborn Sun Warrior

Level 11
Creature· evilRareMediumLegacy
AC 31
HP 245 (void healing)
Speed 25 ft.
Fort +24
Ref +21
Will +18
Perc +21
Size Medium
Rare
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Resistances fire 10, mental 10
Spells
Divine Innate Spells (DC 27, attack +19)
Languages common, necril
Senses darkvision
Skills athletics +23, acrobatics +21, stealth +21, religion +19, intimidation +16
Recall Knowledge religion DC 33

Attacks

Melee Spear +24/+19/+14(magical)
Damage: 3d8+11 piercing + 1d6 fire
Melee Fist +23/+19/+15(agile, finesse, nonlethal, unarmed)
Damage: 1d4+11 bludgeoning + 1d6 fire
Effect: grab
Melee Spear +23/+18/+13(magical, thrown 20 ft.)
Damage: 3d8+11 piercing + 1d6 fire

Abilities

Burning Sacrificedefensive(divine, fire)

When the sun warrior is destroyed, they explode in a blast of flame that deals 6d6 fire damage in a 10-foot emanation (DC 27 reflex save). Creatures that critically fail their saves are marked with Walkena's religious symbol on a visible area of their body, which remains for 1 day. This mark allows Walkena to treat the creature as if he knew the creature's identity but not having met them for the purposes of Scrying, lowering the spell's DC by 2. The sun warrior's gear and treasure are unaffected by the explosion and left in a pile where they die.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Constrictoffensive

1d4+9 bludgeoning plus 2d6 fire damage, DC 27 fortitude save The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.

Knocking Sweep◆◆offensive

Frequency once per round Effect The sun warrior swings their weapon with a sweeping spin. They attempt separate Athletics checks to Trip any number of creatures within their reach. Each attempt counts toward the sun warrior's multiple attack penalty, but the multiple attack penalty doesn't increase until after they make all the attacks.

Pinning Thrust◆◆offensive

The sun warrior attempts to drive their spear through a foe to pin them in place. The sun warrior makes a spear Strike. On a hit, the target's clothes, armor, or other piece of equipment becomes pinned to the ground. The sun warrior Releases the spear, and the target is Immobilized until they can remove the spear (Escape). If the Strike was a critical hit, the DC increases by 2.

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Traits