Aqudel

Level 7
Creature· aberrationUncommonLargeRemaster
AC 24
HP 120
Speed 10 ft.
Fort +18
Ref +11
Will +16
Perc +18
Size Large
Uncommon
Spells
Occult Innate Spells (DC 26, attack +17)
Languages aklo, alghollthu, common, sakvroth, thalassic
Senses darkvision
Speeds 10 ft., swim 60 ft.
Skills occultism +18, athletics +17, intimidation +17, deception +15, stealth +15
Recall Knowledge occultism DC 25

Attacks

Melee Tentacle +16/+11/+6(reach 20 ft.)
Damage: 2d10+9 bludgeoning
Melee Cirrus +16/+12/+8(agile, versatile P)
Damage: 2d8+6 bludgeoning

Abilities

All-Around Visiondefensive

This monster can see in all directions simultaneously and therefore can't be flanked.

Barbed Cirri◆◆offensive

The aqudel makes up to four cirrus Strikes, each against a diferent target. These attacks count toward the aqudel's multiple attack penalty, but the multiple attack penalty doesn't increase until after they makes all of their attacks.

Strobe◆◆offensive(concentrate, visual)

The aqudel changes the intensity and pattern of their skin in a rapid pulse, attempting to disorient any creatures that can see them. Creatures within 30 feet of the aqudel must attempt a DC 25 will save. The aqudel can't use Strobe again for 1d4 rounds. Critical Success The target is unaffected. Success The target is Dazzled for 1 round. Failure The target is dazzled for 1 minute and Stunned 1. Critical Failure The target is dazzled for 1 minute and Stunned 2

Description

Aqudels are obsessed with control. They consider everything around them open to manipulation, and their position in the alghollthu hierarchy leads them to lord over networks of ugothols or small, established societies that they often bully and exploit from the shadows. Aqudels answer only to vidileths, following their commands with a combination of simpering compliance and scheming distrust.