Reginald Vancaskerkin

Level 18
Creature· aberrationUniqueMediumLegacy
AC
42
HP
350
Speed
25 ft.
Perception
+33
Fort
+26
Ref
+29
Will
+28
Resistances physical 10
Weaknesses electricity 15, orichalcum 15
Languages chthonian, common, daemonic, diabolic, thalassic
Skills deception +34, diplomacy +34, acrobatics +32, occultism +31, thievery +29, religion +28
Recall Knowledge DC 48 (occultism, society)

Attacks

Melee Bronze Fist +34 (agile, magical), Damage 3d12+14 bludgeoning
Melee Steel Quill +31 (agile, magical, thrown 20 ft.), Damage 3d8+14 piercing

Abilities

Clockwork Reconstruction

Each time Reginald is reborn in his lair, his machines graft him with a new clockwork modification. He chooses one of his abilities with the clockwork trait. He gains access to this ability but can't use any of his other clockwork abilities. He can't choose the same ability twice in a row. He begins with Ink Blood active.

Ink Blood

Reginald's body is filled with toxic ink


Trigger An adjacent creature Strikes Reginald with a melee weapon or unarmed attack and deals damage

Effect The creature is exposed to Reginald's poison ink.

Secret of Rebirth

If a creature with less than 5 Secret Knowledge points reduces Reginald to 0 HP (or dealt the last damage to him before he dies from using Overdrive Engine), Reginald's body dissipates into a puddle of ink and releases a black wave of psychic energy. Each creature within 30 feet is bathed in a torrent of forbidden secrets and gains 1 Secret Knowledge point. Reginald's body reforms later in his sanctum at full health at a location of his choosing (typically the Pool of Secret

Breath Weapon◆◆

Reginald's lungs are equipped with ink canisters, allowing him to spew a 60-foot area of ink that deals 9d6 poison damage (DC 39 reflex save; on a failure, the creature is also subjected to Reginald's poison ink).

Overdrive Engine

Reginald is equipped with clockwork organs to power his body


Requirements Reginald has 175 Hit Points or fewer

Effect Reginald gains 200 temporary Hit Points, a +15-foot status bonus to Speed, and a +2 status bonus to melee attack rolls. His body begins to overheat, spewing steam that deals 9d6 fire damage at the beginning of his turn to all creatures within 30-foot area (DC 40 reflex save). After 2 rounds, Reginald explodes, dealing 19d6 fire damage to all creatures within 60-foot area

Poison Ink

Reginald is immune to the toxic ink that flows through his veins

Saving Throw DC 38 fortitude

Maximum Duration 10 rounds

Stage 1 3d6 poison and Sickened 1 (1 round)

Stage 2 4d6 poison Sickened 2 (1 round).

Quill Cannon◆◆

Reginald is equipped with a cannon and hundreds of steel quills. He makes two steel quill attacks against every creature in a 60-foot area, ignoring the multiple attack penalty until after all attacks are made. He can't use Quill Cannon again for .

Reflective Plating

Reginald engages his defensive plating, which casts Spell Turning on him (counteract modifier +32).

Slither

With his body composed of ink and gears, Reginald can move through tight spaces as if he were a Tiny creature, treating them as difficult terrain.