Reinforced Hot Spring Statue

Level 9
Creature· constructUncommonHugeRemaster
AC 29
HP 135
Speed 30 ft.
Fort +20
Ref +12
Will +11
Perc +16
Size Huge
Uncommon
Senses darkvision
Skills athletics +20
Recall Knowledge arcana DC 28

Attacks

Melee Stone Fist +22/+17/+12(magical)
Damage: 2d12+9 bludgeoning
Effect: grab
Ranged Boiling Water +15/+10/+5 (range 80 ft.)(magical, water)
Damage: 2d8+6 bludgeoning

Abilities

Construct Armor (Hardness 10)defensive

Like normal objects, a giant animated statue has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once a giant animated statue is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 22.

Boil Aliveoffensive(fire, water)

The statue hinges open, revealing boiling water within it, and then plunges a creature it has Grabbed or Restrained in. The target takes 3d10 fire,1d8 persistent fire damage.

Geothermally Heatedoffensive

The statue is magically powered by the same geothermal power that heats the waters in Maecho's hot springs. Dealing 18 cold damage to the statue cools it off, preventing it from using Boil Alive, removing the fire damage from its ranged attacks, and making it Slowed 1 for one round, after which the cold water cycles out of the statue and it returns to its usual temperature.

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Description

Giant animated statues' increased size and power make them most useful in large vaults, spacious chambers, or outdoor locations. Tasks beyond their capabilities typically require a more advanced construct, not an animated object.


Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety of uses. A few examples of typical animated objects are listed below. Many of these creatures serve as guardians, surprising unsuspecting adventurers when they suddenly attack. Others serve as idle distractions for the exceptionally rich, simple servants created to handle odd jobs, and the like.