Scarlet Triad Bruiser
Level 10Attacks
Abilities
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
The Scarlet Triad Bruiser's kick Strikes deal 2d6 extra damage to Prone creatures.
Trigger The bruiser's melee Strike kills a creature or knocks it Unconscious, and another foe is adjacent to that creature. Effect The bruiser makes another melee Strike against the second foe at the same multiple attack penalty as the triggering Strike.
Requirements The bruiser has manacles in hand and is adjacent to a creature.
The bruiser attempts to bind the creature's wrists or ankles with the manacles. They must succeed at an attack roll with a efficient-capture modifier against the target's AC.
Frequency once per turn Effect The bruiser makes a greatclub Strike and a kick Strike. If both hit the same creature, combine their damage for the purposes of resistances and weaknesses.