Scarlet Triad Sneak

Level 6
Creature· chaoticUncommonMediumLegacy
AC 25
HP 95
Speed 25 ft.
Fort +10
Ref +14
Will +12
Perc +12
Size Medium
Uncommon
chaoticevilhumanhumanoid
Languages common
Skills stealth +16, acrobatics +14, thievery +14, deception +12, athletics +10, intimidation +10
Recall Knowledge society DC 24

Attacks

Melee Rapier +17/+12/+7(deadly d8, disarm, finesse)
Damage: 1d6+5 piercing
Effect: bloodseeker beak
Melee Dagger +16/+12/+8(agile, finesse, versatile S)
Damage: 1d4+4 piercing
Melee Dagger +16/+12/+8(agile, thrown 10 ft., versatile S)
Damage: 1d4+4 piercing

Abilities

Deny Advantagedefensive

The sneak isn't Off-Guard to Hidden, Undetected, or flanking creatures of 6th level or lower, or creatures of 6th level or lower using surprise attack.

Mobilitydefensive

When the sneak takes a Stride action to move half their Speed or less, that movement does not trigger reactions.

Nimble Dodgedefensive

Requirements A sneak can't use this reaction while encumbered.

The sneak gains a +2 circumstance bonus to their Armor Class against the triggering attack.

Efficient Capture◆◆◆offensive(attack, manipulate)

Requirements The sneak has manacles in hand and is adjacent to a creature.

The sneak attempts to bind the creature's wrists or ankles with the manacles. If the sneak succeeds at an attack roll with a efficient-capture modifier against the target's AC, they apply the manacles.

Sneak Attackoffensive

The scarlet triad sneak deals an extra 2d6 precision damage to Off-Guard creatures.

Surprise Attackoffensive

In the first round of combat, creatures that haven't acted yet are Off-Guard to the sneak.

Traits

Chaotic
Evil