Severed Head

Level -1
Creature· mindlessTinyRemaster
AC
15
HP
7
Speed
15 ft.
Perception
+6
Fort
+4
Ref
+6
Will
+4
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses vitality 1
Senses darkvision
Skills acrobatics +6, athletics +4
Other Speeds fly 25 ft.
Recall Knowledge DC 13 (religion)

Attacks

Melee Jaws +6 (agile, finesse, unarmed), Damage 1d4+1 piercing

Abilities

Void Healing
Gnash

Requirements The beheaded's previous action was a jaws Strike that dealt damage to its target.


Effect The severed head makes a second jaws Strike as it violently shakes itself, trying to rip away a mouthful of flesh. On a success, the target takes an additional 1d4 slashing damage and 1 persistent bleed damage.

The most common beheaded appears simply as a rotting head, barely preserved by the magic that created it.


Beheaded are the reanimated heads of decapitation victims. These mindless undead fly through the air or roll around to attack their prey.