Severed Head

Level -1
Creature· mindlessTinyRemaster
AC 15
Speed 15 ft.
Fort +4
Ref +6
Will +4
Perc +6
Size Tiny
Common
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Weaknesses vitality 1
Senses darkvision
Speeds 15 ft., fly 25 ft.
Skills acrobatics +6, athletics +4
Recall Knowledge religion DC 13

Attacks

Melee Jaws +6/+2/-2(agile, finesse, unarmed)
Damage: 1d4+1 piercing

Abilities

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Gnashoffensive

Requirements The beheaded's previous action was a jaws Strike that dealt damage to its target.

The severed head makes a second jaws Strike as it violently shakes itself, trying to rip away a mouthful of flesh. On a success, the target takes an additional 1d4 slashing damage and 1 persistent bleed damage.

Description

The most common beheaded appears simply as a rotting head, barely preserved by the magic that created it.


Beheaded are the reanimated heads of decapitation victims. These mindless undead fly through the air or roll around to attack their prey.