Siora Fallowglade

Level 7
Creature· chaoticMediumLegacy
AC 24
HP 75
Speed 0 ft.
Fort +11
Ref +18
Will +15
Perc +14
Size Medium
Common
Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious
Resistances all 10 (except force, ghost touch, vitality; double vs non magical)
Spells
Divine Innate Spells (DC 25, attack +17)
Languages necril
Senses darkvision
Speeds 0 ft., fly 30 ft.
Skills stealth +20, acrobatics +16
Recall Knowledge religion DC 23

Attacks

Melee Shadow Hand +18/+13/+8(finesse, magical)
Damage: 2d10+6 void

Abilities

Light Vulnerabilitydefensive

An object shedding magical light (such as from the Light spell) is treated as magical when used to attack the shadow.

Mark for Death◆◆offensive

Requirements Siora can see the target she intends to mark

Siora designates a single target as her mark. She gains a +2 circumstance bonus to Perception checks to Seek her target, and her spectral hand Strikes against her target gain the deadly d8 weapon trait.

Shadow Spawnoffensive

When a creature's shadow is pulled free by Steal Shadow, it becomes a Shadow Spawn under the command of the shadow that created it. This shadow spawn doesn't have Steal Shadow. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its Enfeeblement, its shadow returns to it and the shadow spawn is extinguished.

Slink in Shadowsoffensive

The shadow can Hide or end its Sneak in a creature's or object's shadow.

Steal Shadowoffensive(divine)

Requirements The shadow hit a living creature with a shadow hand Strike on its previous action.

The shadow pulls at the target's shadow, making the creature Enfeebled 2 (or Enfeebled 3 on a critical hit). This is cumulative with other enfeebled conditions from shadows, to a maximum of enfeebled 4. If this increases a creature's enfeebled value to 3 or more, the target's shadow is separated from its body. Enfeebled from Steal Shadow decreases by 1 every hour.

Description

Shadows that spend long amounts of time on the Shadow Plane and absorb its magic become greater shadows.


The mysterious undead known as shadows lurk in dark places and feed on those who stray too far from the light. Those who parley with shadows, typically by keeping them at bay with a glowing weapon, may learn great secrets, for they are ideal spies.

Traits