Skeletal Titan

Level 13
Creature· mindlessGargantuanRemaster
AC 33
HP 210 (void healing)
Speed 40 ft.
Fort +23
Ref +24
Will +21
Perc +19
Size Gargantuan
Common
Immunities death effects, disease, paralyzed, poison, unconscious, bleed
Resistances cold 10, electricity 10, fire 10, piercing 15, slashing 15
Spells
Divine Innate Spells (DC 31, attack +21)
Senses darkvision
Speeds 40 ft., fly 20 ft.
Skills athletics +28
Recall Knowledge religion DC 31

Attacks

Melee Mountain Sword +26/+21/+16(reach 20 ft.)
Damage: 3d12+13 bludgeoning
Melee Claw +26/+22/+18(agile, reach 15 ft., unarmed)
Damage: 3d8+13 bludgeoning
Melee Foot +26/+21/+16(reach 15 ft., unarmed)
Damage: 3d8+13 bludgeoning
Ranged Bone +24/+19/+14 (range 60 ft.)(brutal)
Damage: 2d10+13 bludgeoning
Effect: bone debris

Abilities

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Bone Debrisoffensive

The bones a skeletal titan throws are large enough to clutter the battlefield. When the skeletal titan hits a creature with a bone attack, the projectile becomes difficult terrain in the square the creature occupies (or, if the creature occupies more than one square, one square it occupies of the titan's choice). If the titan misses with a bone attack, instead a random square adjacent to the creature becomes difficult terrain.

Mountain Slam◆◆◆offensive

The skeletal titan slams its mountain sword into the ground. The shock wave reverberates, dealing (3d12+13) bludgeoning damage to all creatures in a 20-foot line (DC 33 reflex save). A creature that fails its save is also knocked Prone.

Trample◆◆◆offensive

Huge or smaller, foot, DC 33 reflex The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).

Description

Only the powerful and foolish would raise the bones of a mighty titan or similarly gargantuan creature as a skeleton. Skilled practitioners see this as a waste of a powerful body and instead imbue them with magic that allows them to fly. The wise know it's nearly impossible to control such a colossus and that it's just as likely to crush its creator underneath its mighty foot as it is to smite their foes.


Among the ranks of the dead, none are so numerous, nor so varied, as the skeleton. While most are almost entirely made from bone, some maintain a few scraps of flesh to aid them in movement, such as wing membranes.