Skeleton Mob
Level 6Abilities
HP 240 (4 segments); Thresholds 160 (3 segments), 80 (2 segments)
The skeleton mob hurls skulls and fragments of bone in a 10-foot burst within 30 feet. This attack deals 3d6 piercing damage (DC 21 reflex save). When the skeleton mob is reduced to 2 segments, this area decreases to a 5-foot burst.
1 to 3
Frequency once per round
Effect The skeletons engage using their claws and broken bones to attack each enemy in a 5-foot emanation, with a DC 21 reflex save. The damage depends on the number of actions.
1 (1d4+1)[piercing|options:area-damage] damage
2 (2d4+7)[piercing|options:area-damage] damage
3 (3d4+10)[piercing|options:area-damage] damage
To the morbid, a battlefield is no more than a garden of corpses. Sometimes, either through the magic of a necromancer or through an unfortunate pooling of void energy, these bodies rise up as broken and battered skeletons. While some of these skeletons are far from whole, they can still pose a significant threat.