Skeleton Wolfguard

Level 0
Creature· mindlessUncommonMediumRemaster
AC 16
HP 12 (void healing)
Speed 35 ft.
Fort +3
Ref +8
Will +6
Perc +8
Size Medium
Uncommon
Immunities death effects, disease, paralyzed, poison, unconscious, bleed
Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Senses darkvision
Skills acrobatics +6, stealth +6, athletics +4
Recall Knowledge religion DC 16

Attacks

Melee Jaws +8/+3/-2(unarmed)
Damage: 1d4+2 piercing

Abilities

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Screaming Skull◆◆offensive(auditory, emotion, fear, mental)

The skeleton removes its skull and throws it, making a jaws attack with a range of 20 feet. It then attempts to Demoralize each foe within 10 feet of the target. The head bounces, rolls, or even flies back, returning to the skeleton at the start of its next turn. The skeleton is Blinded until then.

Surge of Speed◆◆offensive

The wolf skeleton Strides three times, but it's Off-Guard until the start of its next turn.

Description

Without the burden of flesh, skeletal wolves charge across the battlefield with terrifying speed.


Among the ranks of the dead, none are so numerous, nor so varied, as the skeleton. While most are almost entirely made from bone, some maintain a few scraps of flesh to aid them in movement, such as wing membranes.