Smokesight Deadeye Wight

Level 9
Creature· evilUncommonMediumLegacy
AC 27
HP 152 (void healing)
Speed 25 ft.
Fort +16
Ref +20
Will +17
Perc +19
Size Medium
Uncommon
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Languages common, necril
Senses darkvision
Skills stealth +20, athletics +17, crafting +17, intimidation +15
Recall Knowledge religion DC 28

Attacks

Melee Claw +19/+15/+11(agile, unarmed)
Damage: 1d8+12 slashing
Effect: drain life
Ranged Composite Longbow +21/+16/+11 (range 100 ft.)(deadly d10, propulsive, volley 30 ft.)
Damage: 1d8+10 piercing
Effect: drain life

Abilities

Smoke Visioninteraction

The deadeye wight ignores the Concealed condition from smoke.

Final Snaredefensive

Trigger The deadeye wight is reduced to 0 Hit Points Effect The deadeye wight has rigged their own body with a snare, which they trigger before being destroyed. Slivers of bone launch at an adjacent creature, dealing 4d8 piercing damage (DC 25 reflex).

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Drain Lifeoffensive(divine)

When the deadeye wight damages a living creature using an unarmed attack or their bound weapon, they gain 9 temporary Hit Points, and the creature must succeed at a DC 25 fortitude save or become Drained 1. Further damage dealt by the deadeye wight's unarmed and bound weapon attacks increases the value of the drained condition by 1 on a failed save, to a maximum of drained 4. Effect: Drain Life

Spawn Deadeye Wightoffensive(divine)

A living humanoid killed by a deadeye wight's weapon or claw Strike rises as a deadeye wight spawn after 1d4 rounds. This spawn is under the command of the deadeye wight that killed them. They don't have drain life or spawn deadeye wight and are Clumsy 2 for as long as they're a deadeye wight spawn. If the creator of the deadeye wight spawn dies, the deadeye wight spawn becomes a fully autonomous deadeye wight; they regain their free will, gain drain life and spawn deadeye wight, and are no longer clumsy.

Description

Dangers deep in the wilderness claim the life some lone scout or hunter. When they arise as wights, they renew their hunt with equal vigor, but all the living are now their prey. Hunter wights prefer to seek strategic ground, frequently taking residence atop hills or within abandoned watchtowers and keeps.


Wights are undead beings of spite who primarily stalk places related to death.

Traits