Snapdrake
Level 8Attacks
Abilities
30 feet.
A creature that enters the emanation must attempt a DC 25 will save. On a failure, the target is Fascinated by the snapdrake and must use at least 1 action on its next turn to Stride closer to the snapdrake. On a success, the target is immune to the snapdrake's alluring scent for 1 hour.
Tail scythe only
The snapdrake ignores difficult terrain and greater difficult terrain from plants and fungi.
Saving Throw DC 25 fortitude;
Maximum Duration 8 rounds
Stage 1 1d6 poison damage plus Dazzled 1 (1 round)
Stage 2 1d6 poison damage plus dazzled 1 and Sickened 1 (2 rounds)
Stage 3 2d6 poison damage plus Confused and sickened 1 (2 rounds)
Frequency 3 times per day
Effect The snapdrake moves up to twice its Speed.
The snapdrake breathes a blast of pollen in a 40-foot area. Creatures caught in the blast must succeed at a DC 25 reflex save or be exposed to snapdrake pollen.
The snapdrake can't use Spray Pollen again for 1d6 rounds.
Skilled kizidhar mages and gardeners handcraft these lovely creatures as much for their shuyookhs' aesthetic pleasure as for their protection. Creating a snapdrake requires first painstakingly constructing a frame of living wood in the shape of a drake before weaving thousands of colorful snapdragon flowers into intricate patterns to form its body and scales. Once complete, snapdrakes often serve kizidhars as a combination of guards, pets, and decorations for as long as they are well fed.