Spitter Pods

Level 2Hazard (Complex)
HazardMediumLegacy
AC 17
HP 30 (BT 15)
Speed 0 ft.
Fort +10
Ref +5
Will +7
Perc +0
Size Medium
Common
Complex Hazard
Stealth +8
Disable DC 18 crafting to add disruptive chemicals to the fungus's reservoir, DC 18 nature (trained) to recognize how to constrict the chemicals' flow, or DC 20 deception (trained) to spread spores that befuddle the fungus; three total successes are required to disable the trap.
Recall Knowledge nature DC 16

Attacks

Ranged Globule +11/+6/+1 (range 30 ft.)(poison, reload 1 ft.)
Damage: 1d12+2 poison

Abilities

Unfurldefensive

A non-fungus creatures enters area E4 --- Effect The spitter pod rolls initiative.

Description

Specialized spore pods burst open, expel toxic globules, and recharge from alchemical reservoirs.