Theater Phantasm
Level 16Attacks
Abilities
Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
A theater phantasm can't travel more than 50 feet from the theater (or similar location) where it was created.
Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.
This monster can see in all directions simultaneously and therefore can't be flanked.
When a theater phantasm is destroyed, it emits waves of emotional energy. All creatures within 50 feet take 10d6 mental damage (DC 34 will) as they experience a crushing barrage of emotions.
A destroyed theater phantasm slowly reforms to full strength over the course of 1 week. The only way to permanently destroy the phantasm is to reduce it to 0 Hit Points during a performance occurring in its bonded theater.
If a theater phantasm is within 100 feet of an audience of 20 or more intelligent beings witnessing a performance in its bonded theater, it gains fast healing 20.
Frequency once per round Effect The theater phantasm draws attention to a creature it admires. The phantasm designates a target other than itself within 50 feet with a subtle spotlight, giving the target a +2 status bonus to Performance checks and resistance 10 to mental damage for 1 minute. If it uses this ability again on a new target, the former creature loses its spotlight. Effect: Spotlight
Description
Theater phantasms are amalgamations of the spiritual and emotional energy given up by entertainers and audiences of powerful performances.