Thresholder Disciple

Level 14
Creature· chaoticRareMediumLegacy
AC 36
HP 255
Speed 40 ft.
Fort +23
Ref +28
Will +25
Perc +26
Size Medium
Rare
chaoticevilhumanhumanoid
Resistances mental 10
Languages aklo, hallit
Skills athletics +28, acrobatics +27, intimidation +26, religion +25, stealth +25
Recall Knowledge society DC 37

Attacks

Melee Fist +29/+25/+21(agile, magical, unarmed)
Damage: 3d6 mental + 2d6+11 bludgeoning
Melee Lurker Claw +29/+24/+19(forceful, magical, parry, unarmed)
Damage: 2d12+11 slashing + 3d6 mental
Melee Shuriken +28/+24/+20(agile, reload 0 ft., thrown 20 ft.)
Damage: 3d6 mental + 1d4+11 piercing

Abilities

Unseen Sightinteraction

The removal of the eyes symbolized a Thresholder's abandonment of all they had seen before, and with the ritual's completion they gain something greater than mere vision: they gain the Unseen Sight. This is a precise sense that mimics darkvision yet functions even if the eye sockets themselves are covered. More importantly, the unseen sight allows a Thresholder to see the truth of the world, granting them the ability to see things as they actually are as if they were under the effects of Truesight, provided they are located within a region under the influence of Yog- Sothoth.

Evasiondefensive

When the disciple rolls a success on a Reflex save, they get a critical success instead.

Guarded Movementdefensive

The disciple gains a +4 circumstance bonus to AC against reactions triggered by their movement.

Outside of Timedefensive

The Thresholder Disciple exists outside of time; they don't age, don't need food or drink to survive, and can't be Quickened or Slowed unless they choose to be.

Flurry of Blowsoffensive(flourish)

Frequency Once per turn Effect The disciple makes two unarmed Strikes. If both hit the same creature, combine their damages for the purposes of resistances and weaknesses. The disciple's multiple attack penalty applies normally to these Strikes.

Lurker Stanceoffensive(stance)

The disciple takes the stance of the Lurker at the Threshold, full of menace and danger. The disciple can make lurker claw unarmed attacks. These deal 1d12 slashing damage; are in the brawling group; and have the parry, forceful, and unarmed traits. While in this stance, if the disciple succeeds or critically succeeds at a check to Demoralize a target, the target must succeed at a DC 34 will saving throw or be Stupefied 1 (Stupefied 3 on a critical failure) for 1 minute.

Ominous Mienoffensive

Requirements The disciple is in Lurker Stance

The disciple gains a +2 circumstance bonus to Intimidation checks and their Demoralize attempts don't take a penalty for not speaking the target's language and don't cause the target to become temporarily immune. These effects last until the end of the disciple's next turn.

Temporal Strikesoffensive

The disciple's Strikes force the creature hit to endure a deluge of unfamiliar memories from a combination of past lives and parallel existences, causing an additional 3d6 mental damage with a successful hit.

Traits

Chaotic
Evil