Timber Titan

Level 7
Creature· constructLargeRemaster
AC 26
HP 100
Speed 30 ft.
Fort +17
Ref +10
Will +9
Perc +13
Size Large
Common
Weaknesses fire 5
Senses darkvision
Skills athletics +17
Recall Knowledge arcana DC 23

Attacks

Melee Stone Fist +19/+14/+9(magical)
Damage: 2d12+6 bludgeoning
Effect: grab
Ranged Spar +15/+10/+5 (range 80 ft.)(magical)
Damage: 4d6+6 piercing

Abilities

Construct Armor (Hardness 10)defensive

Like normal objects, a giant animated statue has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once a giant animated statue is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 22.

Burn Aliveoffensive(fire)

The statue grinds a creature it has Grabbed or Restrained into the red-hot coals of its brazier. The target takes 3d8 fire,1d8 persistent fire damage.

Splinteroffensive

Trigger A creature critically hits a timber titan Effect The timber titan makes a spar Strike against a creature within 30 feet. This attack ignores any reactions triggered by making ranged attacks.

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Description

Giant animated statues' increased size and power make them most useful in large vaults, spacious chambers, or outdoor locations. Tasks beyond their capabilities typically require a more advanced construct, not an animated object.


Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety of uses. A few examples of typical animated objects are listed below. Many of these creatures serve as guardians, surprising unsuspecting adventurers when they suddenly attack. Others serve as idle distractions for the exceptionally rich, simple servants created to handle odd jobs, and the like.