Timberweb

Level 14
Creature· elementalLargeRemaster
AC 35
HP 250
Speed 40 ft.
Fort +27
Ref +24
Will +23
Perc +25
Size Large
Common
Immunities bleed, paralyzed, poison, sleep
Weaknesses fire 10
Senses low-light-vision, tremorsense 30 ft. (imprecise)
Speeds 40 ft., climb 30 ft.
Skills athletics +27, acrobatics +26
Recall Knowledge nature DC 32

Attacks

Melee Fangs +29/+24/+19
Damage: 3d8+17 piercing
Effect: timberweb toxin
Melee Leg +29/+25/+21(agile, reach 10 ft.)
Damage: 3d6+15 slashing
Ranged Vine +27/+22/+17 (range 30 ft.)
Damage: 3d6+12 bludgeoning
Effect: tree tether

Abilities

Tremorsense (Imprecise) 30 feetinteraction

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Vine Senseinteraction

The timberweb has imprecise tremorsense to detect the vibrations of creatures touching its spun vines.

Rappeloffensive(move)

The timberweb moves straight down up to 60 feet on a spun vine. It can hang from the vine or drop off. The distance it descends doesn't count toward falling damage. A creature that successfully Strikes the vine (AC 36, Hardness 8, 30 HP) severs it, causing the timberweb to fall.

Timberweb Toxinoffensive(poison)

Saving Throw DC 34 fortitude Maximum Duration 6 rounds Stage 1 5d6 poison damage and Clumsy 1 (1 round) Stage 2 6d6 poison damage and Clumsy 2 (1 round) Stage 3 8d6 poison damage and clumsy 2 (1 round)

Tree Tetheroffensive

A creature hit by the timberweb's vine Strike becomes entangled by the sticky fibers, taking a –15-foot penalty to its Speeds for 1 minute or until it Escapes (DC 34) or is cut free (AC 36, Hardness 8, 30 HP). If the target is adjacent to a wooden object of its size or larger, the target is instead Immobilized and stuck to that object until it Escapes or is cut free.

Description

On the Plane of Wood, carnivorous plants sometimes grow so large that they can't sustain themselves on local prey. Rather than starve, parts of these plants sometimes tear themselves free and hunt for themselves. The resulting elementals adopt spiderlike forms and hunting strategies.

Timberwebs extrude vines covered in tiny barbules and sticky sap. After finding a territory with sufficient prey, a timberweb often uses these vines to create shadowy canopies in which to launch ambushes.


Wood elementals are nearly as varied as plant life itself. The following are particularly powerful elementals formed when immense plants experience environmental stress.