Titanosaur
Level 16Attacks
Abilities
90 feet. Creatures of Huge size or smaller that enter the aura must attempt a DC 38 will save. Regardless of the result of the saving throw, the creature is temporarily immune to the titanosaur's Majestic Presence for 1 hour. Critical Success The creature is unaffected. Success The creature is Fascinated by the titanosaur for 1 round. Failure The creature is fascinated for 2 rounds. Critical Failure The creature is fascinated for 1 minute.
Frequency once per minute Effect The titanosaur rears up on its hind legs before slamming its forelegs back on the ground with a thunderous crash, creating a localized tremor with the effects of an Earthquake spell centered on itself, though the effect is non-magical. Fissures do not form under the titanosaur.
The titanosaur lashes its tail in a 30-foot cone. Creatures in the area take 8d10 bludgeoning damage (DC 38 reflex save). The momentum of the titanosaur's swing then makes it Off-Guard until the beginning of its next turn.
Huge or smaller, foot, DC 38 reflex The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
Description
Titanosaurs are some of the largest land animals ever to walk the surface of Golarion, massive sauropods that can reach over 100 feet in length and weigh more than 80 tons. While typically content to focus on consuming vast quantities of vegetation and ignore the presence of smaller creatures, titanosaurs that feel threatened can unleash destruction rivaling natural disasters.