Tree that Weeps
Level 18Attacks
Abilities
Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.
A Tree that Weeps takes 20 additional damage from axes.
Trigger A creature rolls a critical failure on a melee weapon Strike against the Tree that Weepos Effect The Tree that Weeps attempts to Disarm the creature.
Requirements The Tree that Weeps isn't using Dead Tree
Critical Success The creature is unaffected and is temporarily immune for 1 hour. Success The creature is Sickened 1. Failure The creature is Paralyzed for 1 round by despair, and then Sickened 2 after recovering from paralysis. Critical Failure As failure, but the paralysis doesn't end automatically. A character can attempt a new Will save to end the paralysis at the end of their turn; the DC is reduced by 1 each turn that passes.
Until the Tree that Weeps acts, it appears to be a dead tree. It automatically takes 43 as the result of its Deception checks and has a Deception DC of 43 to pass as a dead tree.
Requirements The Tree that Weeps is using Dead Tree in forested terrain, and a creature that hasn't detected it is within 30 feet
The Tree that Weeps is using Dead Tree in forested terrain, and a creature that hasn't detected it is within 30 feet Effect The Tree that Weeps Strides with a +10-foot circumstance bonus to its Speed in the direction of the triggering creature. Once the creature is in reach, the Tree that Weeps makes a scythe branch Strike against it. The creature is Off-Guard against this Strike.
Description
Malevolent, vicious, and cruel, scythe trees pose as normal trees near deep forest paths, where they wait to slaughter passersby. Instead of drawing sustenance from light and soil, scythe trees gorge themselves on the flesh, blood, and bone of sapient creatures. Nothing is more delectable to scythe trees than a kind-hearted gnome or an altruistic dryad who believes that a scythe tree can be redeemed. The screams and whimpers of these victims are music to these cruel plants and add an extra dimension of flavor to the meal.
Scythe trees are solitary creatures by nature, and their size and power mean that they don't need to compete for food with other carnivorous plants. Once food sources dwindle in an area, scythe trees move on to another location. When a scythe tree dwells in a location for many months or years, it leaves traces of its bark and roots in the soil. Over time, these blood-nourished fragments might grow into a new scythe tree, but the progenitor will most likely have already moved on to new hunting grounds long before the new scythe tree reaches maturity.
Scythe trees appear as dead or dying deciduous trees with long, twisted branches that end in scythe-like blades. These carnivorous plants have dark-brown bark that is nearly black near the bottom of the trunk and rusty brown leaves that remain attached year-round. Scythe trees' disturbing mouths remain closed when not eating, appearing as a jagged gash on the trunk. When scythe trees deign to speak, their voices are rough, deep, and mocking, particularly when discussing arboreals, whom scythe trees universally find to be insufferable and worthy of little more than being hacked to pieces.