Tyrroicese

Level 10
Creature· constructUniqueLargeLegacy
AC 27
HP 320
Speed 15 ft.
Fort +21
Ref +14
Will +19
Perc +16
Size Large
Unique
Immunities acid, critical hits, piercing, precision, slashing, visual
Resistances unholy 10
Weaknesses holy 10
Languages aklo
Senses motion-sense 60 ft.
Skills athletics +23, religion +18
Recall Knowledge arcana or occultism DC 37

Attacks

Melee Pseudopod +23/+18/+13(acid, magical, reach 15 ft., unarmed, versatile P)
Damage: 2d10+13 bludgeoning + 1d6 acid

Abilities

Motion Sense 60 feetinteraction

Tyrroicese can sense nearby motion through vibration and air movement.

Pseudopod Burst◆◆offensive

Tyrroicese makes up to three pseudopod strikes, each against a different creature. Tyrroicese's multiple attack penalty doesn't increase until after all these attacks are made.

Rallying Calloffensive(occult)

When Tyrroicese subsumed Corporal Quordein, it gained a perverted form of the commander's ability to rally allies. The first time Tyrroicese uses this ability, it summons an Ochre Jelly, which leaks out of the ceiling of area D13 and drops to the floor to join the fight, siding with Tyrroicese. Thereafter, when Tyrroicese uses this ability, any oozes within 60 feet become Quickened for 1 round (the oozes can use their extra action only to Stride) and, if they're not allied with the agents, the oozes ally themselves with Tyrroicese.

Stretching Stepoffensive(move)

Frequency once per round Effect Tyrroicese forcefully extends a sticky pseudopod, plants it on a wall within 45 feet, and retracts the muscle. Tyrroicese springs over to a space adjacent to the wall, moving through the intervening squares as normal but ignoring any difficult or greater difficult terrain.

Subsumeoffensive(incapacitation)

Tyrroicese lifts an adjacent dying creature with its pseudopods and subsumes that creature into its own oozy flesh. The subsumed creature's dying value does not increase, though it can't decrease either. Tyrroicese regains 30 healing HP and also gains the ability to use one or two of the subsumed creature's special abilities or feats, subject to the GM's discretion. A creature adjacent to Tyrroicese can extract a subsumed creature by spending 2 actions to attempt a DC 29 athletics check. On a success, the subsumed creature is pulled from Tyrroicese and falls into the nearest available space.

Traits