Uniila Occultist

Level 10
Creature· devilUncommonMediumLegacy
AC 30
HP 155
Speed 25 ft.
Fort +17
Ref +19
Will +21
Perc +21
Size Medium
Uncommon
Immunities fire
Resistances physical 10 (except silver)
Weaknesses holy 10
Languages aklo, common, diabolic, draconic, empyrean
Senses greater-darkvision
Speeds 25 ft., fly 40 ft.
Skills arcana +23, deception +22, stealth +22, occultism +21, society +21, acrobatics +20, intimidation +20, religion +19
Recall Knowledge religion DC 29

Attacks

Melee Dagger +23/+19/+15(agile, deadly d10, evil, finesse, magical, unholy, versatile S)
Damage: 1d6 spirit + 1d4 + 9 piercing

Abilities

Greater Darkvisioninteraction

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.

Telepathy 100 feetinteraction(aura, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

+1 Status to All Saves vs. Magicdefensive
Every Dagger◆◆offensive

Requirements The uniila wields four daggers

The uniila attempts a single dagger Strike against a target. If this Strike hits, the uniila deals three extra dice of weapon damage.

Fearsome Magicoffensive(emotion, fear, mental, spellshape)

Frequency Once per hour Effect If the uniila's next action is to cast a harmful spell, creatures who fail their saving throw against the spell are Frightened 1 (Frightened 2 on a critical failure), in addition to the spell's other effects.

Witch Tokenoffensive

Frequency Once per day Effect As an activity that takes 1 hour, the uniila creates a token in the shape of a piece of jewelry. When the witch token is invested by a mortal, all of the mortal's spells, except those cast at the highest level the mortal can cast, count as 1 level higher for the purpose of counteracting other spells and being counteracted. The creature can also Activate the witch token to Cast a Spell once per day. This spell is chosen from one of the uniila's arcane spontaneous spells of rank 4 or lower when the uniila creates the token. While a creature has the witch token invested, it treats its saving throws against the uniila's spells as one degree of success worse, and the uniila always knows the distance and direction to the creature. A creature can't have more than one witch token invested, and an uniila can't have more than one witch token in existence. The uniila can destroy their witch token as a free action with the concentrate trait; if the witch token is invested when the uniila does so, the creature that has the witch token invested takes 9d8 mental damage (DC 29 will). Witch Token

Description

Uniilas frequently join mortal cults, but not as leaders—instead, the uniila lurks behind the master or demagogue who leads the cult.

Traits