Valgomorus (1-2)

Level 3
Creature· evilLargeLegacy
AC 17
HP 50 (void healing)
Speed 20 ft.
Fort +11
Ref +6
Will +10
Perc +12
Size Large
Common
Immunities bleed, death effects, disease, mental, paralyzed, poison, unconscious
Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Languages aklo, azlanti, cyclops, draconic, empyrean, jotun
Senses darkvision
Skills athletics +12, religion +10, intimidation +9
Recall Knowledge religion DC 18

Attacks

Melee Greataxe +12/+7/+2(reach 10 ft., sweep)
Damage: 1d12+5 slashing
Melee Claw +12/+7/+2(unarmed)
Damage: 1d8+5 slashing
Effect: drain life

Abilities

Flash of Insightdefensive(fortune, occult)

Frequency once per day Trigger Valgomorus is about to roll a d20 Effect The cyclops peers into an occluded spectrum of possible futures. He gets a success (but not a critical success) on the roll instead of rolling.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Drain Lifeoffensive(divine)

When Valgomorus damages a living creature with his claw Strike, he gains 3 temporary Hit Points and the creature must succeed at a DC 16 fortitude save or become Drained 1. Further successful claw Strikes increase the drained value by 1 on a failed save, to a maximum of drained 4. Effect: Drain Life

Swipe◆◆offensive(flourish)

Valgomorus makes a melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within its melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A counts as two attacks for Valgomorus's multiple attack penalty, but the penalty does not increase until after both attacks are resolved.