Venom Mage

Level 9
Creature· chaoticUniqueMediumLegacy
AC 28
HP 155
Speed 25 ft.
Fort +16
Ref +19
Will +17
Perc +19
Size Medium
Unique
chaoticevilhumanhumanoid
Resistances poison 12
Spells
Innate Primal Spells (DC 28, attack +18)
Languages common
Skills deception +20, acrobatics +17, nature +17, thievery +17, arcana +16
Recall Knowledge society DC 36

Attacks

Melee Dagger +17/+13/+9(agile, finesse, versatile S)
Damage: 1d4+6 piercing
Melee Poisoner's Staff +17/+12/+7(magical, two-hand 1d8)
Damage: 1d6+4 bludgeoning
Melee Dagger +19/+15/+11(agile, finesse, thrown 10 ft., versatile S)
Damage: 1d4+6 piercing

Abilities

Venom Explosiondefensive(poison)

Trigger The venom mage is reduced to 0 Hit Points Effect The venom mage explodes into a cloud of poison within a 20-foot burst. The venom mage then reforms at a point they choose within the burst, avoids being knocked out, and remains at 1 Hit Point. The venom mage's wounded value increases by 1 when they use this ability, and they can't use this ability when they're wounded 3 or more. Creatures other than the venom mage within the burst must attempt a Fortitude save. Critical Success No effect. Success The creature is sickened 1. Failure The creature is sickened 2 and cannot recover from the sickened condition while within 20 feet of the venom mage. Critical Failure As failure, but sickened 4.

Steady Spellcastingoffensive

If another creature's reaction would disrupt the venom mage's spellcasting action, the venom mage attempts a DC 15 flat check. If the venom mage succeeds, their action isn't disrupted.

Traits

Chaotic
Evil