Villamor Koth

Level 15
Creature· chaoticUniqueMediumLegacy
AC 35
HP 350
Speed 35 ft.
Fort +27
Ref +23
Will +27
Perc +27
Size Medium
Unique
chaoticevilhumanhumanoid
Languages common, hallit
Skills athletics +30, nature +27, survival +27, intimidation +26
Recall Knowledge society DC 44

Attacks

Melee Greataxe +30/+25/+20(sweep)
Damage: 2d12+13 slashing
Melee Lance +28/+23/+18(deadly d8, jousting 1d6, reach 10 ft.)
Damage: 1d8+12 piercing

Abilities

Attack of Opportunitydefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Deny Advantagedefensive

Villamor Koth's foes struggle to pass his defenses. He isn't Off-Guard to Hidden, Undetected, or flanking creatures of his level or lower, or to creatures of his level or lower using surprise attack. However, these creatures can still help their allies flank.

Raging Resistancedefensive

While raging, Villamor Koth gains resistance 7 to physical weapon damage (but not physical damage from other sources, such as unarmed attacks).

Axe Specializationoffensive

Villamor Koth gains the critical specialization effects for all axes he wields.

Furious Finishoffensive(rage)

Desperate to finish the fight, Villamor Koth pours all his rage into one final blow. He makes a Strike. If it hits, he gains a circumstance bonus to damage equal to the number of rounds remaining in his Rage (maximum 10). After this Strike, his Rage immediately ends and he is Fatigued until he rests for at least 10 minutes.

Giant's Lungeoffensive(concentrate, rage)

Villamor Koth extends his body and prepares to attack foes outside his normal reach. Until his rage ends, all his melee weapons and unarmed attacks gain reach 10. This doesn't increase the reach of any weapon or unarmed attack that already has the reach trait, but it does combine with abilities that increase his reach due to increased size.

Knockbackoffensive(rage)

Requirements Villamor Koth's last action was a successful Strike.

Villamor Koth pushes his foe back 5 feet, with the effects of a successful Shove. He can follow the foe as normal for a successful shove.

Rageoffensive

Villamor begins raging. He gains 19 temporary Hit Points. This frenzy lasts for 1 minute, until there are no enemies he can perceive, or until he falls Unconscious, whichever comes first. He can't voluntarily stop raging. While he is raging, he deals 12 additional Damage with melee weapons and unarmed attacks. This additional damage is halved if his weapon or unarmed attack is agile. While raging, Villamor Koth's AC is 33. Effect: Rage

Traits

Chaotic
Evil