Weykoward

Level 10
Creature· constructUncommonMediumLegacy
AC 29
HP 145
Speed 25 ft.
Fort +23
Ref +19
Will +16
Perc +18
Size Medium
Uncommon
Resistances physical 10 (except adamantine)
Senses darkvision
Skills athletics +21, stealth +17
Recall Knowledge arcana DC 29

Attacks

Melee Fist +23/+18/+13(magical, unarmed)
Damage: 2d12+13 bludgeoning
Effect: push

Abilities

Aura of Discarded Thingsdefensive(aura, occult)

30 feet. Items in the emanation can't regain Hit Points unless the effect that attempts to repair them counteracts the aura, which has a counteract rank of 5 and a counteract DC of 30.

Debris Shielddefensive

Trigger The weykoward is targeted by an attack from an attacker it can see Effect The weykoward intercepts the attack with junk, gaining a +2 circumstance bonus to its AC against the triggering attack. If the attack misses and the attacker is within the weykoward's reach, it can Shove the attacker. It doesn't need a hand free to Shove.

Wasting Gaze◆◆offensive(occult)

The weykoward glances at an item of 4 Bulk or less it can see within 30 feet. A creature holding or wearing the object must attempt a DC 26 will save. An unattended item always critically fails this save. Critical Success The targeted item is unaffected. All of the creature's equipment is immune to Wasting Gaze for 24 hours. Success The item is unaffected. Failure The item loses 10d6 untyped Hit Points; this can make the item broken, but it can't reduce the target's Hit Points beyond its Broken Threshold. Critical Failure The target item loses 20d6 untyped Hit Points. This can't reduce the item below 1 Hit Point.