Wind Surge

Level 7Hazard
HazardRareMediumRemaster
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Rare
Stealth +17
Disable DC 27 athletics (expert) or DC 27 acrobatics (expert) to crouch and contort out of the wind's way (disables the hazard for only yourself), DC 30 survival to point out a safe space from the winds for up to 3 creatures.
Recall Knowledge arcana DC 28

Abilities

Hurricane Flybyoffensive

Trigger Agyra flies overhead for at least 120 feet in a straight line --- Effect Supernaturally powerful winds batter the area in a line that is 120-foot line. Each creature in the line must attempt a DC 29 reflex save. Moving above ground against the direction of the line is greater difficult terrain for 1 minute. --- Critical Success The creature is pushed 10 feet along the line. Success The creature takes 5d6 bludgeoning damage and is pushed 15 along the line. Failure The creatures takes 10d6 bludgeoning damage, is pushed 30 feet along the line, and is knocked Prone. Critical Failure The creature takes 20d6 bludgeoning damage, is pushed 45 feet along the line, is knocked prone, and is Stunned 1 for 1 round. If the line overlaps a body of water, the winds cause massive waves that deal 6d6 bludgeoning damage to creatures in the water or within 15 feet of the waterline (DC 29 reflex save). On a critical failure, a creature is also swept 30 feet away from the waterline and 15 feet beneath the water's surface.

Description

Hurricane-force winds rip through the area as Agyra flies past.

Traits