Primal Chaos Aura

Level 5Hazard (Complex)
HazardRareMediumRemaster
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
1
Recall Knowledge DC 25 (arcana)

Abilities

Wild Surge

Trigger A character casts a primal spell within the hazard's area


Effect Each living creature in the area gains 2d4 Temporary Hit Points temporary Hit Points that last for 1 minute as life energy wells up around them, and the hazard rolls initiative.

Disable DC 22 nature to negate the aura's effect for 1 round by temporarily drawing off the excess power and channeling it back into surrounding terrain, DC 26 nature (expert) to completely disperse the lingering magic

Primal magic becomes unpredictable near areas where Agyra lairs, sometimes to hazardous effect.