Xae

Level 11
Creature· chaoticUniqueSmallLegacy
AC 28
HP 150 (void healing, rejuvenation)
Speed 0 ft.
Fort +19
Ref +20
Will +19
Perc +19
Size Small
Unique
Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious
Resistances all 10 (except force, ghost touch, vitality; double vs non magical)
Languages common, fey, gnomish
Senses darkvision
Speeds 0 ft., fly 25 ft.
Skills occultism +22, stealth +22, nature +21
Recall Knowledge occultism or religion DC 38

Attacks

Melee Ghostly Hand +21/+17/+13(agile, finesse, magical)
Damage: 2d10+12 void

Abilities

Site Boundinteraction

A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

Rejuvenationdefensive(divine)

When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Shyka's Judgement◆◆offensive(mental, primal)

Xae clasps her hands together and cries out in Sylvan for Shyka to judge those who dare intrude upon the shrine-"Aid me, Shyka, so that your shrine will remain undefiled!" The seven statues around the perimeter of the room suddenly animate and hurl spectral versions of their hourglass-headed maces into the room, filling area A3 with a whirling vortex of pale blue-and-white energy. All living creatures in area A3 must attempt a DC 30 will save. Xae cannot call upon Shyka's Judgment for 1d4 rounds. Critical Success The creature is unaffected. Success The creature takes 6d6 mental damage. Failure The creature takes 12d6 mental damage and is Slowed 1 as their mind struggles with memories that seem to be from past lives that weigh the character's current actions in judgment. Critical Failure The creature takes 18d6 mental damage and is Stunned 1 by their mental struggle with their judgmental past lives. The creature also takes 2d6 persistent mental damage that ends if they leave area A3 .

Twist Time◆◆offensive(primal)

Xae attempts a ghostly hand strike. If she hits, she inflicts damage as normal, but the target struck must also attempt a DC 30 fortitude save (the target takes a -2 penalty to this saving throw if the strike was a critical hit). Critical Success The creature is unaffected. Success The creature is Slowed 1 for 1 round as the rest of reality seems to speed up. Failure The creature becomes decrepit from unnatural aging. It is Slowed 2, and as long as it has the slowed condition, it is Enfeebled 2 as well. Critical Failure As failure, but the creature feels death knocking on the door-it is Doomed 1 as long as it remains slowed by Twist Time.