Younger Sister Vivatu

Level 1
Creature· amphibiousUniqueMediumLegacy
AC
19
HP
16
Speed
25 ft.
Perception
+6
Fort
+5
Ref
+9
Will
+8
Languages common, fey, thalassic, vanara, vudrani
Senses low-light-vision
Skills acrobatics +7, stealth +7, athletics +4
Other Speeds climb 15 ft., swim 20 ft.
Recall Knowledge DC 25 (society)

Attacks

Melee Fist +7 (agile, finesse, nonlethal, unarmed), Damage 1d6+1 bludgeoning
Melee Bo Staff +4 (parry, reach 10 ft., trip), Damage 1d8+1 bludgeoning
Melee Javelin +7 (thrown 30 ft.), Damage 1d6+1 piercing

Abilities

Prehensile Tailinteraction

Vanara can use their long, flexible tail to perform Interact actions requiring a free hand, even if both hands are otherwise occupied. Their tail can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and they can't use it to hold items.

Go With the Flow

Trigger Vivatu is targeted by a physical attack and can see the attacker


Effect The targeted part of Vivatu's body turns into flowing water to hamper the blow. She gains a +2 circumstance bonus to AC against the triggering attack. If she takes electricity damage, she can't use this again for .

Flurry of Blows

Frequency once per round


Effect Vivatu makes two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

Spring Up◆◆

Requirements Vivatu is Prone


Effect Vivatu Stands, then can immediately Step twice. The Stand action doesn't trigger reactions.