Younger Sister Vivatu

Level 1
Creature· amphibiousUniqueMediumLegacy
AC 19
HP 16
Speed 25 ft.
Fort +5
Ref +9
Will +8
Perc +6
Size Medium
Unique
Spells
Divine Innate Spells (DC 13, attack +5)
Languages common, fey, thalassic, vanara, vudrani
Senses low-light-vision
Speeds 25 ft., climb 15 ft., swim 20 ft.
Skills acrobatics +7, stealth +7, athletics +4
Recall Knowledge society DC 25

Attacks

Melee Fist +7/+3/-1(agile, finesse, nonlethal, unarmed)
Damage: 1d6+1 bludgeoning
Melee Bo Staff +4/-1/-6(parry, reach 10 ft., trip)
Damage: 1d8+1 bludgeoning
Melee Javelin +7/+2/-3(thrown 30 ft.)
Damage: 1d6+1 piercing

Abilities

Prehensile Tailinteraction

Vanara can use their long, flexible tail to perform Interact actions requiring a free hand, even if both hands are otherwise occupied. Their tail can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and they can't use it to hold items.

Go With the Flowdefensive(primal, water)

Trigger Vivatu is targeted by a physical attack and can see the attacker Effect The targeted part of Vivatu's body turns into flowing water to hamper the blow. She gains a +2 circumstance bonus to AC against the triggering attack. If she takes electricity damage, she can't use this again for 1d4 rounds.

Flurry of Blowsoffensive

Frequency once per round Effect Vivatu makes two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

Spring Up◆◆offensive

Requirements Vivatu is Prone

Vivatu Stands, then can immediately Step twice. The Stand action doesn't trigger reactions.