Azarketi Ruffian

Level 4
Creature· amphibiousUncommonMediumLegacy
AC 21
HP 60
Speed 25 ft.
Fort +11
Ref +11
Will +8
Perc +14
Size Medium
Uncommon
Languages azlanti, common
Speeds 25 ft., swim 25 ft.
Skills athletics +12, acrobatics +10, nature +10, stealth +10, intimidation +8
Recall Knowledge society DC 21

Attacks

Melee Boarding Pike +14/+9/+4(reach 10 ft., shove)
Damage: 2d10+4 piercing
Melee Javelin +12/+7/+2(thrown 30 ft.)
Damage: 2d6+5 bludgeoning

Abilities

Attack of Opportunitydefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Hydrationdefensive

Azarketi must regularly submerge themselves in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they gain a –1 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they struggle to breathe air and begin to suffocate until returned to water.

Submerged Stealthdefensive

While submerged in water, an azarketi ruffian gains a +2 circumstance bonus on their Stealth check, indicated above.