Azarketi Sailor

Level 2
Creature· amphibiousMediumLegacy
AC 18
HP 30
Speed 25 ft.
Fort +8
Ref +11
Will +5
Perc +8
Size Medium
Common
Languages common
Speeds 25 ft., swim 25 ft.
Skills acrobatics +8, stealth +8, athletics +7, survival +7, nature +5
Recall Knowledge society DC 16

Attacks

Melee Scimitar +9/+4/-1(forceful, sweep)
Damage: 1d6+5 slashing
Ranged Composite Longbow +10/+5/+0 (range 100 ft.)(deadly d10, volley 30 ft.)
Damage: 1d8+1 piercing

Abilities

Hydrationdefensive

Azarketi must regularly submerge themselves in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they gain a -1 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they struggle to breathe air and begin to suffocate until returned to water.

Sea Legsdefensive(fortune)

An azarketi sailor gains a +1 circumstance bonus to Acrobatics checks to Balance and can roll twice and take the better result on checks to Balance while aboard a ship.

Submerged Stealthdefensive

While submerged in water, an azarketi sailor gains a +2 circumstance bonus on their Stealth check, indicated above.

Swinging Strike◆◆offensive(move)

Requirements The azarketi sailor is hanging from a rope or vine

The azarketi sailor swings a distance equal to up to twice their Speed, moving in a straight line, and makes a single Strike at any point during the movement.

Description

Azarketis, also known as Low Azlanti or gillmen, can be found all over Golarion, with a particularly high concentration around Absalom and the Inner Sea. Descendants of the ancient Azlanti, the azarketis survived the cataclysm of Earthfall by fleeing into the sea, where they were warped into amphibious forms by the alghollthu, the alien architects of Absalom's terrible demise. Generally found on the coast, azarketis favor life near a major body of water, as keeping their skin hydrated is a biological requirement. Though most azarketis live relatively peaceful lives of fishing or farming, they sometimes need to defend their homes against hostile forces, and some leave their communities to become adventurers. The following statistics may be used to represent commonly encountered azarketis.

Azarketis with more adventurous spirits often learn the art of sailing and join the crew of a ship. Such sailors get to enjoy their time above deck while also having near-constant access to large bodies of water. Ship captains also appreciate having azarketis on board, as they're able to easily scrape barnacles off the hull, check the rudder, and help patch any leaks. Though they have a talent for swimming more than sailing, they've earned a reputation as lucky to have on board.