Zatqualmish (3-4)

Level 4
Creature· evilUniqueSmallLegacy
AC 21
HP 55
Speed 25 ft.
Fort +8
Ref +11
Will +9
Perc +9
Size Small
Unique
Spells
Occult Spontaneous Spells (DC 23, attack +14)
Bard Composition Spells (DC 23, attack +13)
Languages common, dwarven, elven, fey, gnomish
Senses low-light-vision
Skills performance +12, deception +10, diplomacy +10, occultism +9, society +9, thievery +9, crafting +7
Recall Knowledge society DC 29

Attacks

Melee Dagger +9/+5/+1(agile, finesse, thrown 10 ft., versatile S)
Damage: 1d4 piercing
Ranged Shortbow +9/+4/-1 (range 60 ft.)(deadly d10, reload 0 ft.)
Damage: 1d6 piercing

Abilities

+1 Status to All Saves vs. Illusionsdefensive
Run Away!defensive

Trigger A creature ends its movement adjacent to Zatqualmish Effect Zatqualmish Strides up to 10 feet (or his Speed, if that Speed is less than 10 feet). He must end his movement in a location that isn't within 5 feet of a foe. This movement doesn't trigger reactions.

Traits