Zatqualmish (5-6)

Level 6
Creature· evilUniqueSmallLegacy
AC 24
HP 76
Speed 25 ft.
Fort +10
Ref +15
Will +13
Perc +12
Size Small
Unique
Spells
Bard Composition Spells (DC 25, attack +15)
Languages common, dwarven, elven, fey, gnomish
Senses low-light-vision
Skills deception +14, performance +14, diplomacy +12, occultism +11, society +11, thievery +11, crafting +9
Recall Knowledge society DC 32

Attacks

Melee Rapier +12/+7/+2(deadly d8, disarm, finesse)
Damage: 1d6+1 piercing
Melee Shortbow +12/+7/+2(deadly d10)
Damage: 1d6+1 piercing

Abilities

+1 Status to All Saves vs. Illusionsdefensive
Run Away!defensive

Trigger A creature ends its movement adjacent to Zatqualmish Effect Zatqualmish Strides up to 10 feet (or his Speed, if that Speed is less than 10 feet). He must end his movement in a location that isn't within 5 feet of a foe. This movement doesn't trigger reactions.

Traits