Zatqualmish (5-6)
Level 6Creature· evilUniqueSmallLegacy
AC 24
HP 76
Speed 25 ft.
Fort +10
Ref +15
Will +13
Perc +12
Size Small
Unique
Spells
Occult Spontaneous Spells (DC 25, attack +16)
3rd Haste, Slow, Vampiric Touch; 2nd Blur, Hideous Laughter, Invisibility; 1st Charm, Color Spray, Magic Missile, Unseen Servant; Cantrips Chill Touch, Detect Magic, Guidance, Read Aura, Shield
Bard Composition Spells (DC 25, attack +15)
1st Counter Performance; Cantrips Inspire Courage, Triple Time
Languages common, dwarven, elven, fey, gnomish
Senses low-light-vision
Skills deception +14, performance +14, diplomacy +12, occultism +11, society +11, thievery +11, crafting +9
Recall Knowledge society DC 32
Attacks
Abilities
+1 Status to All Saves vs. Illusionsdefensive
Run Away!↺defensive
Trigger A creature ends its movement adjacent to Zatqualmish Effect Zatqualmish Strides up to 10 feet (or his Speed, if that Speed is less than 10 feet). He must end his movement in a location that isn't within 5 feet of a foe. This movement doesn't trigger reactions.