Skill Actions Summary

Rulebook

Each skill has associated actions and activities. Key actions by skill:

Acrobatics: Balance, Tumble Through, Maneuver in Flight, Squeeze

Arcana: Recall Knowledge, Borrow Arcane Spell, Decipher Writing, Identify Magic, Learn Spell

Athletics: Climb, Force Open, Grapple, High Jump, Long Jump, Shove, Swim, Trip, Disarm

Crafting: Craft, Earn Income, Identify Alchemy, Repair

Deception: Create a Diversion, Feint, Impersonate, Lie

Diplomacy: Gather Information, Make an Impression, Request

Intimidation: Coerce, Demoralize

Lore: Earn Income, Recall Knowledge

Medicine: Administer First Aid, Treat Disease, Treat Poison, Treat Wounds

Nature: Command an Animal, Identify Magic, Learn Spell, Recall Knowledge

Occultism: Decipher Writing, Identify Magic, Learn Spell, Recall Knowledge

Performance: Perform, Earn Income

Religion: Decipher Writing, Identify Magic, Learn Spell, Recall Knowledge

Society: Create Forgery, Decipher Writing, Recall Knowledge, Subsist

Stealth: Conceal an Object, Hide, Sneak

Survival: Cover Tracks, Sense Direction, Subsist, Track

Thievery: Disable a Device, Palm an Object, Pick a Lock, Steal