Avatar

Rank 10CommondivineRemaster
Duration1 minute

You transform into an avatar of your deity, assuming a Huge battle form. You have hands in this battle form and can take manipulate actions. You can Dismiss this spell. You gain the following statistics and abilities regardless of which deity's battle form you assume:

  • AC = 25 + your level. Ignore your armor's check penalty and Speed reduction.
  • 30 temporary Hit Points.
  • One or more attacks specific to your deity's battle form, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +33, and you use the listed damage. Melee attacks are Strength based (for the purposes of the Enfeebled condition, for example) unless they have the finesse trait, and all ranged attacks are Dexterity based.
  • Athletics modifier of +35, unless your own is higher.

You also gain the specific abilities listed for your deity below:

  • Speed 50 feet, burrow Speed 30 feet, immune to Immobilized;
  • Ranged a crossbow (range increment 120 feet, reload 1), Damage 6d10+3 piercing.
  • Speed 70 feet, climb Speed 50 feet, ignore difficult terrain and greater difficult terrain;
  • Ranged a spine volley (range 60 feet), Damage 6d6+3 piercing
  • Speed 70 feet, fly;
  • Melee a mace (reach 15 feet), Damage 6d10+6 bludgeoning;
  • Ranged a hell fire (range 120 feet), Damage 6d6+3 fire.
  • Speed 30 feet, fly Speed 70 feet;
  • Melee a whip (disarm, finesse, nonlethal, reach 20 feet), Damage 6d4+6 slashing;
  • Ranged a savored sting (range 60 feet), Damage 6d6+3 poison.
  • Speed 70 feet, fly, ignore difficult terrain and greater difficult terrain;
  • Melee a rapier (deadly 3d8, reach 15 feet), Damage 6d6+6 piercing;
  • Ranged a ale splash (range 120 feet), Damage 6d6+3 poison.
  • Speed 30 feet, fly Speed 70 feet;
  • Melee a starknife (agile, deadly 3d4, finesse, reach 15 feet, silver, thrown 60 feet), Damage 6d4+6 piercing;
  • Ranged a moonbeam (range 120 feet, silver), Damage 6d6+3 fire.
  • Speed 70 feet, fly, ignore difficult terrain and greater difficult terrain;
  • Ranged a longbow (deadly 3d8, range increment 150 feet), Damage 6d8+3 piercing.
  • Speed 70 feet, immune to Immobilized;
  • Melee a greatsword (versatile P, reach 15 feet), Damage 6d12+6 slashing.
  • no land Speed, fly Speed 70 feet, swim Speed 70 feet, ignore difficult terrain and greater difficult terrain;
  • Melee a waves (reach 15 feet, shove, thrown 20 feet), Damage 6d8+6 bludgeoning;
  • Ranged a wind (versatile electricity, range 120 feet), Damage 6d6+3 bludgeoning.
  • Speed 70 feet, fly; shield (15 Hardness, can't be damaged);
  • Melee a longsword (versatile P, reach 15 feet), Damage 6d8+6 slashing.
  • Speed 80 feet, fly;
  • Melee a unfettered strike (agile, versatile P or S, finesse, reach 15 feet), Damage 6d8+6 bludgeoning;
  • Ranged a wind strike (range 60 feet), Damage 6d4+6 bludgeoning.
  • Speed 30 feet, fly Speed 70 feet;
  • Ranged a waters of Lamashtu (range 120 feet), Damage 6d6+3 poison.
  • Speed 70 feet, fly;
  • Ranged a raw magic (range 120 feet; versatile cold, electricity, or fire), Damage 6d6 force.
  • Speed 70 feet, fly, ignore difficult terrain and greater difficult terrain;
  • Melee a shortsword (agile, finesse, versatile S, reach 15 feet), Damage 6d6+6 piercing;
  • Ranged a blackfinger toss (range 120 feet), Damage 6d6+3 poison.
  • Speed 70 feet, fly;
  • Melee a dagger (agile, finesse, reach 15 feet, thrown 40 feet), Damage 6d6+6 slashing;
  • Ranged a spiral blast (range 120 feet, damages only undead), Damage 6d8+3 vitality.
  • Speed 50 feet, burrow Speed 30 feet, immune to Immobilized;
  • Melee a jaws (reach 15 feet), Damage 6d12+6 piercing;
  • Melee a leg (agile, versatile P, reach 15 feet), Damage 6d8+6 bludgeoning.
  • Speed 30 feet, fly Speed 70 feet;
  • Melee a scimitar (forceful, nonlethal, reach 15 feet), Damage 6d6+6 slashing;
  • Ranged a everflame (nonlethal, range 120 feet), Damage 6d6+3 fire.
  • Speed 70 feet, fly, ignore difficult terrain and greater difficult terrain;
  • Melee a glaive (deadly 3d8, nonlethal, reach 20 feet), Damage 6d8+6 slashing;
  • Ranged a melody of inner beauty, (nonlethal, range 120 feet), Damage 6d6+3 sonic.
  • Speed 50 feet, burrow Speed 30 feet, immune to Immobilized; shield (15 Hardness, can't be damaged);
  • Melee a warhammer (reach 15 feet, shove), Damage 6d8+6 bludgeoning.
  • Speed 70 feet, fly;
  • Melee a scythe (deadly 3d10, trip, reach 15 feet), Damage 6d10+6 slashing;
  • Ranged a pallid plague (range 120 feet), Damage 6d6+3 void.
  • Speed 70 feet, fly, ignore difficult terrain and greater difficult terrain;
  • Melee a spiked chain (disarm, trip, reach 15 feet), Damage 6d8+6 slashing;
  • Ranged a midnight pain (mental, nonlethal, range 120 feet), Damage 6d6+3 mental.

Traits

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Polymorph

These effects completely transform the target into a new form. A target can't be under the effect of more than one polymorph at a time. If it comes under the effect of another, the second effect attempts to counteract the first. If it succeeds, it takes effect, and if it fails, the spell has no effect on that target. Any Strikes granted by a polymorph effect are magical. Unless otherwise stated, polymorph spells don't allow the target to take on the appearance of a specific individual creature. If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties. Unless otherwise noted, the battle form prevents you from casting spells, speaking, and using most manipulate actions that require hands. (If there's doubt about whether you can use an action, the GM decides.) Your gear is absorbed into you; the constant abilities of your gear still function, but you can't activate any items. You lose your Speeds and gain those of the battle form. If a polymorph effect causes you to increase in size, you must have space to expand into or the effect is disrupted.