Cosmic Form

Rank 7CommondivineprimalLegacy
Duration1 minute

You recreate your form entirely out of cosmic energy, transforming into a Large battle form. You must have enough space to expand into, or the spell is lost. When you cast this spell, choose to take on the powers of the moon or the sun. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell.

You gain the following statistics and abilities regardless of the form that you choose:

  • AC = 21 + your level. Ignore your armor check's penalty and Speed reduction.
  • 20 temporary Hit Points.
  • Darkvision.
  • One or more attacks specific to the battle form you use. You're trained with them. Your attack modifier is +25, and you use the listed damage. The melee attacks are Strength based (for the purpose of the enfeebled condition, for example), and the ranged attacks are Dexterity based. If your unarmed attack modifier is higher, you can use it instead.
  • Athletics modifier of +25, unless your own is higher. You also gain specific abilities based on the stellar body:
  • Moon Speed 30 feet, fly 50 feet
  • Melee 1 fist (agile, reach 10 feet), Damage 2d4+10 bludgeoning plus 1d6 fire
  • Ranged 1 moonbeam (range 90 feet), Damage 2d4+10 fire; this form's fire damage is silver for resistances, weaknesses, and the like
  • On a critical hit with either Strike, the target is Stupefied 2 for 1 round.
  • Sun Speed 30 feet, fly 50 feet
  • Melee 1 fist (agile, reach 10 feet), Damage 2d6+10 fire plus 1d6 persistent fire
  • Ranged 1 sunbeam (range 90 feet), Damage 1d6+10 fire plus 1d6 persistent fire
  • On a critical hit with either Strike, the target is Dazzled for 1 round. Spell Effect: Cosmic Form

Traits

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Polymorph

These effects completely transform the target into a new form. A target can't be under the effect of more than one polymorph at a time. If it comes under the effect of another, the second effect attempts to counteract the first. If it succeeds, it takes effect, and if it fails, the spell has no effect on that target. Any Strikes granted by a polymorph effect are magical. Unless otherwise stated, polymorph spells don't allow the target to take on the appearance of a specific individual creature. If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties. Unless otherwise noted, the battle form prevents you from casting spells, speaking, and using most manipulate actions that require hands. (If there's doubt about whether you can use an action, the GM decides.) Your gear is absorbed into you; the constant abilities of your gear still function, but you can't activate any items. You lose your Speeds and gain those of the battle form. If a polymorph effect causes you to increase in size, you must have space to expand into or the effect is disrupted.