Shambling Horror

Rank 6FocusUncommonLegacy
Rangetouch
Target1 corpse of a Gargantuan or smaller creature that has a level no greater than your level -4 and has died since the last sunrise
Duration10 minutes

You reanimate the corpse of a fallen creature as an undead minion under your control. The reanimated creature is an undead skeleton or zombie. Choose a skeleton or zombie stat block of the same size as the original creature and of a level no higher than the creature's original level. The shambling horror keeps Speeds it had in life, as well as melee Strikes that deal only physical damage. These attacks use the highest attack modifier from the skeleton or zombie you choose. Some of the skeleton's or zombie's abilities might not make sense for the shambling horror, and some abilities the creature had in life might not persist in undeath; the GM makes the final choice of what abilities the horror has.

A shambling horror has the minion trait. You can't control more than one shambling horror at the same time-if you create a new one while one is already under your control, you must choose one to release, causing it to lose the minion trait. Shambling horrors that have been released expire when the spell duration does. After the duration expires, you can cast shambling horror again on the same corpse to animate it once more. However, after the next sunrise, you can no longer animate the corpse as a shambling horror.

Undead Skeletons

Level

Size

Creature Name

-1

Medium

Skeleton Guard

0

Medium

Wolf Skeleton

1

Medium

Skeletal Soldier

2

Medium

Skeletal Champion

2

Large

Skeletal Horse

3

Large

Skeletal Giant

5

Medium

Harpy Skeleton

5

Medium

Skeletal Mage

6

Large

Beetle Carapace

7

Huge

Skeletal Hulk

8

Large

Drake Skeleton

9

Gargantuan

Tyrannosaurus Skeleton

11

Gargantuan

Skeleton Infantry

13

Gargantuan

Skeletal Titan

Zombies

Level

Size

Creature Name

-1

Medium

Zombie Shambler

0

Medium

Zombie Snake

1

Medium

Plague Zombie

2

Medium

Husk Zombie

2

Large

Zombie Brute

3

Large

Zombie Owlbear

4

Gargantuan

Shambler Troop

4

Medium

Zombie Lord

5

Medium

Withered

6

Medium

Sulfur Zombie

6

Huge

Zombie Hulk

9

Huge

Zombie Dragon

11

Huge

Zombie Mammoth

Traits

Attack

An ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Evil
Focus

Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.