Abyssal Fungi

Level 2
Creature· chaoticSmallLegacy
AC 18
HP 45
Speed 25 ft.
Fort +8
Ref +9
Will +6
Perc +6
Size Small
Common
chaoticevilfungusunholy
Weaknesses cold iron 5, holy 5
Spells
Divine Innate Spells (DC 16, attack +8)
Languages chthonian
Senses darkvision
Speeds 25 ft., climb 20 ft.
Skills athletics +8, stealth +8, nature +6
Recall Knowledge nature or religion DC 16

Attacks

Melee Slam +11/+7/+3(agile, finesse, unarmed)
Damage: 1d6+4 bludgeoning
Ranged Spore Pod +9/+4/-1 (range 30 ft.)
Damage: 1d6+2 bludgeoning
Effect: spores

Abilities

Spore Burstdefensive

When an abyssal fungus dies, it triggers its Spore Cloud ability immediately.

Spore Cloud◆◆offensive(poison)

An abyssal fungus can unleash a cloud of spores that irritates the eyes and throats of non-fungi creatures in a 15-foot emanation. Each creature must succeed at a DC 14 fortitude save or take 1d4 persistent poison. A creature has its vision reduced as long as the persistent damage continues and can see only within 20 feet (10 feet on a critical failure).

Sporesoffensive

A creature that takes damage from an abyssal fungus' ranged spore pod Strike must attempt a saving throw with the same DC and effect as its Spore Cloud ability

Traits

Chaotic
Evil