Acid Spray Fountain

Level 6Hazard (Complex)
HazardMediumLegacy
AC
24
HP
56 (BT 28)
Speed
0 ft.
Perception
+0
Fort
+14
Ref
+13
Will
+0
Stealth DC
16
Immunities acid, critical-hits, precision
Recall Knowledge DC 22 (arcana)

Attacks

Ranged Acid Spray +14, Damage 2d10+8 acid plus 2d4 acid

Abilities

Fountain Activation

Trigger A creature steps on a pressure pad.


Effect The trap makes an acid spray Strike against a random creature in the room, although the initial damage is reduced by 8 as the acid eats through the concealing boxes. The trap then rolls initiative.

Disable DC 26 thievery (expert) on the fountain stops it from spraying acid, or DC 22 thievery (expert) disables one of the nozzles and reduces the number of actions the trap can take by 1. When the number of actions is reduced to 0, the fountain is disabled.

A concealed acid fountain with three nozzles is connected to eight pressure pads in the room.