Spicebomb

Level 0Hazard
HazardUncommonMediumLegacy
AC 14
HP 15 (BT 7)
Speed 0 ft.
Fort +10
Ref +3
Will +0
Perc +0
Size Medium
Uncommon
Stealth +8
Disable DC 12 thievery to remove the bombs without activating them or DC 13 survival (trained) to render them inert.
Immunities critical hits, precision
Recall Knowledge arcana DC 16

Abilities

Peppery Explosionoffensive

Trigger A creature steps on a spice bomb --- Effect The spice bombs explode into clouds of spicy, choking gas that envelops the area. All creatures within 30 feet must succeed a DC 14 fortitude save or take 2d6 poison damage. On a critical failure, the creature takes full damage and is Sickened 1.

Description

Several spice bombs disguised as rocks litter the ground.