Acid Spray Trap

Level 3Hazard (Complex)
HazardLargeRemaster
AC 19
HP 22 (BT 11)
Speed 0 ft.
Fort +12
Ref +6
Will +0
Perc +0
Size Large
Common
Complex Hazard
Stealth +10
Disable DC 20 thievery (trained) to disable one of the two acid-spewing nozzles or DC 21 crafting (trained) to rig a makeshift plug for one of the two nozzles
Immunities critical hits, precision
Recall Knowledge arcana DC 18

Abilities

Ooze Surprisedefensive

Trigger A creature flips the switches on the underside of the desk in the wrong order or a creature attempts to open one of the desk drawers without first disabling the trap --- Effect A hatch opens in the ceiling, releasing a string slime onto the desk. The string slime makes a pseudopod Strike against one creature within reach before rolling initiative. The trap then rolls initiative.

Description

Hidden nozzles in the ceiling spray acid pumped in from a nearby reservoir to destroy the desk and all its documents, as well as anyone trying to retrieve those documents.