Ankle Trap (1-2)

Level 1Hazard
HazardMediumLegacy
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Common
Stealth +8
Disable If spotted, the pits can be avoided by moving at one quarter of normal speed.
Recall Knowledge arcana DC 15

Abilities

Trip Up

Trigger A creature walks into the affected area --- Effect Any creature that walks through the affected area must attempt a DC 14 acrobatics check. Creatures that fail this check take 1d4 bludgeoning damage and a –5-foot penalty to their Speed for 1 hour. A critical failure increases the damage to 2d4 bludgeoning damage and reduces the creature's Speed by half for 1 hour.

Description

Many small pits have been dug in the road and covered with leaves and dirt to disguise them.