Ardax's Puzzle Box
Level 4HazardHazardMediumRemaster
AC
21
HP
50 (BT 25)
Speed
0 ft.
Perception
+0
Fort
+14
Ref
+8
Will
+0
Stealth DC
0
Immunities critical-hits, precision
Recall Knowledge DC 19 (arcana)
Abilities
Shocking Failure↺
Trigger A creature fails one of the disable checks
Effect An electric jolt shocks all creatures who were attempting to open the box. This deals 2d8+5 nonlethal electricity damage, and each creature must attempt a DC 21 reflex save.
Disable DC 19 thievery (trained), DC 18 thievery, and DC 18 perception simultaneously by at least 3 characters; one of these checks can be replaced by a Strike against AC 19, and one can be replaced by targeting the box with a spell that has the electricity trait and deals at least 1 damage (this ignores the box's Hardness).
A chest-sized puzzle box is covered in intricate designs, with no immediately obvious way to open it.