Ardax's Puzzle Box
Level 4HazardHazardMediumRemaster
AC 21
HP 50 (BT 25)
Speed 0 ft.
Fort +14
Ref +8
Will +0
Perc +0
Size Medium
Common
Disable DC 19 thievery (trained), DC 18 thievery, and DC 18 perception simultaneously by at least 3 characters; one of these checks can be replaced by a Strike against AC 19, and one can be replaced by targeting the box with a spell that has the electricity trait and deals at least 1 damage (this ignores the box's Hardness).
Immunities critical hits, precision
Recall Knowledge arcana DC 19
Abilities
Shocking Failure↺offensive
Trigger A creature fails one of the disable checks --- Effect An electric jolt shocks all creatures who were attempting to open the box. This deals 2d8+5 nonlethal electricity damage, and each creature must attempt a DC 21 reflex save.
Description
A chest-sized puzzle box is covered in intricate designs, with no immediately obvious way to open it.