Azlanti Elemental Nexus
Level 2Hazard (Complex)Attacks
Abilities
Trigger A creature without the elemental trait approaches within 15 feet of the nexus or attacks an elemental within 15 feet of the nexus
Effect Unstable elemental energies surrounding the machine discharge abruptly from one of the spikes, sending waves of wind, gusts of metallic shards, jets of fire and other elemental bursts across the room in various directions. The hazard makes an elemental wave Strike against the triggering creature. The hazard then rolls initiative.
Trigger The nexus is broken or destroyed
Effect A ferocious gush of elemental energies bursts from the broken machine, dealing 3d6 bludgeoning damage to each creature within 15-foot area (DC 18 reflex save). The trap is then disabled.
The damage of this strike varies; No multiple attack penalty. Roll 1d6 for damage type.
1 cold (air)
2 bludgeoning (earth)
3 fire
4 electric (metal)
5 piercing (water)
6 slashing (wood)
A large cylindrical metallic structure surrounded by dense cables and pipes, anointed with mystical runes which glow and hum vibrantly. Elemental energy arcs off three spikes that may have once been connected to some of the cables.