Arisept (9-10)
Level 10Creature· changelingUniqueMediumLegacy
AC 29
HP 160
Speed 30 ft.
Fort +16
Ref +21
Will +20
Perc +18
Size Medium
Unique
Spells
Arcane Spontaneous Spells (DC 30, attack +22)
5th Black Tentacles, Cloudkill; 4th Dimension Door, Wall of Fire; 3rd Fireball, Haste, Lightning Bolt, Slow; 2nd Dispel Magic, Invisibility; Cantrips Detect Magic, Mage Hand, Ray of Frost, Shield, Sigil
Languages chthonian, common, necril, shadowtongue
Senses darkvision
Skills intimidation +24, acrobatics +21, deception +21, diplomacy +21, stealth +21, arcana +20, athletics +20, occultism +20, society +20
Recall Knowledge society DC 37
Abilities
Trigger Arisept critically hits a target with his rapier Effect The target must succeed at a DC 29 will save or become Enfeebled 1 (Enfeebled 2 if it critically fails). If the target fails additional saves against this ability, the condition value increases by 1 if failed, or 2 if critically failed (to a maximum of enfeebled 4). This condition value decreases by 1 every 24 hours.
Abyssal Strikes◆◆◆offensive
Arisept makes a rapier attack against up to 3 targets within 10 feet, his blade extending beyond its normal reach and lashing out like a spear. Each attack counts toward his multiple attack penalty, but the penalty does not increase until after he has made all of his attacks.