Auzmere

Level 4
Creature· deroUniqueSmallRemaster
AC 21
HP 55
Speed 20 ft.
Fort +11
Ref +13
Will +7
Perc +7
Size Small
Unique
Immunities confused
Spells
Occult Innate Spells (DC 18, attack +10)
Languages aklo, azlanti, sakvroth
Senses darkvision
Skills deception +12, intimidation +12, athletics +11, stealth +11, thievery +11, occultism +10, medicine +7
Recall Knowledge society DC 29

Attacks

Melee Ranseur +12/+7/+2(disarm, magical, reach)
Damage: 1d10+5 piercing
Ranged Hand Crossbow +14/+9/+4 (range 60 ft.)(reload 1 ft.)
Damage: 1d6+2 piercing
Effect: lethargy poison

Abilities

Vulnerable to Sunlightdefensive

Auzmere takes 9 untyped damage for every hour they're exposed to sunlight.

Sneak Attackoffensive

Auzmere deals 1d6 extra precision damage to creatures who are Off-Guard.

Twist Bladeoffensive

Requirements Auzmere damaged a creature with her ranseur during her previous action

Auzmere twists her grip on her ranseur, digging in before she rips the weapon free. The creature takes 2d6 piercing damage and must make a DC 21 reflex save. Critical Success The creature takes no damage. Success The creature takes half damage. Failure The creature takes full damage and becomes Sickened 1 from the pain caused by the cruel twist. Critical Failure The creature takes full damage, becomes Sickened 2 from the pain, and takes 1d6 persistent bleed damage.

Description

Dero stranglers specialize in capturing living victims, and they are often called upon to aid in abductions.


Deros are short, wiry humanoids with milky white eyes, gray-blue skin, and wild shocks of off-white or gray hair. The descendants of a mysterious type of fey abandoned in the deepest, darkest caverns of Golarion, deros are the subject of fearful legends and folk tales to most of the world's surface races. They skulk beneath major metropolitan areas, performing cruel and twisted experiments on unwilling subjects.

Deros, particularly the leading magisters, are fixated with curing their allergy to sunlight. To understand how the surface dwellers can withstand the light of the sun, deros conduct late-night raids on surface cities, abducting victims and performing terrible experiments on them. Those who survive are often returned with much of their memory erased and their bodies bearing mysterious scars.

The largest dero settlements are built around esoteric machines of floating crystals. As these crystals grind against each other and hum with sickening blue energy, crystal flakes and powdery residue collect beneath the machinery. Dero magisters gather these products, creating tools and repurposing the crystals to power magical items.